Focus
A timer with a reason to finish.
Pick 5, 25, or 45 minutes. Launch Cam stacks a rocket on the pad while you focus, and it lifts off when time is up. Every completed mission earns credits that fuel real construction in your colony.
TinyPomo is a companion for focus and wellbeing. Focus in short missions, take real breaks, sleep well, breathe and drink water. Every healthy habit builds your base on the Moon and Mars.
What's inside
Focus
Pick 5, 25, or 45 minutes. Launch Cam stacks a rocket on the pad while you focus, and it lifts off when time is up. Every completed mission earns credits that fuel real construction in your colony.
Colony
Open the console to see your power grid, oxygen surplus, crew load, and modules online. Request specialists, dispatch rockets, manage the build queue.
Mars survey
Compare NASA-sourced terrain and reveal each region’s solar yield, water ice, stability, minerals, and population ceiling before committing.
New in 1.4 · Wellbeing
Focus is only part of the day. TinyPomo now rewards the breaks, the calm, and the healthy habits around it. Nothing is lost for skipping a break or missing a day.
Radio Dark
Spend a whole mission in TinyPomo for a +20% bonus. A quick glance or locking your phone is fine.
Airlock Cycle
Take the whole break and earn credits: +10 for a short break, +30 for a long one. Skipping is always allowed.
Oxygen Cycle
A space breathing session with stars, Earth, and a calm generated ship sound that rises and falls with your breath.
Always-on
Keep the screen awake while you focus. After a minute it dims to a low-power standby screen.
Optional one-time purchase · $2.99
Look after the crew, and yourself. Four healthy habits earn credits for your base.
Mission Log
Write one line a day for +15, and +50 for a full week.
Crew Rest
Sleep 7 hours and earn +30.
Oxygen Cycle
Breathing and mindful minutes earn up to 30 a day.
Water Ration
Tap a glass at a time. 8 glasses fills the tank: +25.
Your data stays on your phone. Sleep, mindful minutes, and steps are read-only from Apple Health, and stay on the device.
The Pathfinder Network
Long before anyone arrived, something built a system of beacons and relays across the solar system — then went silent. "Pathfinders" is just humanity's name for whoever they were. Every focus session moves the story forward.
Who connected the stars — and why did they go silent?
Completed focus missions establish humanity’s first permanent lunar base and keep its crew thriving.
See it in the Moon campaign →Lunar expeditions uncover a dormant machine beneath ancient ice. The Deep Relay locks onto a paired signal — on Mars.
See it in the Moon campaign →Establish a self-sufficient settlement, locate the paired beacon, and triangulate a hidden route.
See the Mars Program →Five Mars chapters uncover Pathfinder relics. Decode them, build them into the colony, and follow them to a wormhole Gate.
See the Mars Program →Build the first Pathfinder-derived probe and reach a silent relay at Veila Rift — the next stop on a much longer map.
The Lost Network · what comes next
Moon and Mars are playable today, and they stay the mission's operational core even as the story grows. Future destinations are planned to each add their own environment and expedition, revealing a little more of why the network went silent — with routes eventually reaching beyond the Milky Way. That part of the journey isn't in the game yet.
The free Moon campaign
The Moon is TinyPomo’s complete opening campaign. Every honest focus session earns the credits that turn a landing beacon into a connected, crewed, self-sustaining colony — and lunar expeditions eventually turn up something nobody expected, buried beneath the ice.
Moon Base
3 chapters
18 modules
Outpost, Settlement, and Launch Prep. The whole construction arc, focus timer, colony operations, cards, missions, and widgets are free.
01
Complete 5, 25, or 45-minute missions to earn Momentum Credits. Each briefing shows what your next session can put within reach.
02
Request launches, prepare manifests, and bring colonists, engineers, medics, botanists, scientists, pilots, and other specialists to the base.
03
Power, oxygen, food, water, crew capacity, and communications turn the Moon into an operating habitat—not a decorative progress screen.
04
Solar Flares and Meteor Storms damage modules. Repair them within 48 hours for bonus credits. Missing the deadline never loses progress.
Construction sequence
Chapter 1, Outpost, brings the first ten modules online.
0 / 10 → MOON BASE ESTABLISHED
Landing Pad
Open cargo and crew traffic
Habitat Dome
Give the first crew a home
Habitat Annex
Add six more crew berths
Solar Array
Stabilise colony power
Greenhouse
Grow food and produce oxygen
Oxygen Recycler
Increase breathable-air output
Water Extractor
Drill into sub-surface ice
Research Lab
Turn focus into better technology
Comms Tower
Boost focus rewards by 25%
Deep Relay
Locks onto a paired signal — on Mars
Settlement and Launch Prep add 8 more modules
The biggest are focus builds: your finished sessions assemble them, not a timer. The Launch Gantry needs 10.
Crew & specialists
Request the right people, track arrivals, and grow from an automated site into a lived-in outpost.
Colony operations
Watch resources, module status, build queues, rocket traffic, and the next recommended action.
Cards & achievements
Earn useful crew, supply, research, module, story, and badge rewards as the mission develops.
What happens after the Moon Base?
The complete Moon campaign remains free. Once Launch Prep is complete, the story continues on Mars — an optional one-time $4.99 unlock. Separately, Command Suite is a one-time $4.99 unlock you can add any time.
Share your colony
Turn a colony snapshot into a shareable 4:5 postcard right from Moon Base Ops. It's rendered natively in SwiftUI and handed off to the iOS share sheet — no account, no server, no analytics.
What's on the postcard
What's never on it
The current app

Focus
Mission briefing connects the timer to the next colony objective, while Movement Momentum can reward walking and recorded runs through Apple Health.

Breaks
After each mission, take a 5-minute break. Every fourth one is 15. When the break ends, pick the length of your next mission.

How it works
A short guide on first launch explains the technique: one task, short focus missions, and real breaks. Find it again any time in Settings.

Survey
Compare fully surveyed landing regions using visible resource and terrain trade-offs. The final site choice is permanent.

Mars surface
Mars tracks its own power, oxygen, food, water, crew capacity, and construction priorities independently from the Moon.
Now on iPhone Duo
TinyPomo is built for both Duo screens, and every way you hold it.



The Mars Program · 5 chapters
The Deep Relay you build on the Moon points here: Mars carries the network's paired signal. Establish a self-sufficient settlement, locate the second receiver, and work toward reconstructing what the Pathfinders left behind — while your Moon colony keeps supplying the people, science, and launch capacity that make it possible.
Optional one-time purchase
$4.99
Mars is paid optional content. Command Suite ($4.99) and Crew Habits ($2.99) are separate one-time unlocks. The Moon campaign remains free, with no subscription, timers for sale, or consumable currency.
Assemble a survey satellite and a one-way interplanetary rocket from your Moon base.
Track the Mars transit in real time. Completed focus sessions help bring arrival closer.
Study real Mars imagery and reveal solar, water-ice, terrain, and mineral trade-offs.
Compare fully surveyed regions and make a permanent landing-site decision.
Stage specialists through the Moon, lock the manifest, and deliver a four-person scientific outpost.
Balance a small, fragile surface base while the Moon continues as mission control.
New in 1.4 · Mars chapters
Find Pathfinder relics on the surface, decode them, and build them into your colony. The story ends at a wormhole Gate. Nobody knows where it goes.
Real planetary context
Landing candidates use NASA-sourced Mars imagery, turning the survey into an informed choice between recognizable regions—not an abstract progress bar.
Survey · Compare · Commit
Captured from the latest build
Native SwiftUI screens captured from TinyPomo 1.4 on the iPhone Duo outer screen.



Pricing
Build the full Moon base at no cost. Mars continues the story, Command Suite adds Work Orders and shift planning, and Crew Habits rewards healthy habits. Each is an optional one-time unlock: $4.99, $4.99, and $2.99. No subscription and no consumable currency.
Optional one-time purchase · $4.99
Plan the mission before launch. A separate, one-time purchase for TinyPomo's Work Orders and shift planning tools.
Optional one-time purchase · $2.99
Sleep, mindful minutes, and steps are read from Apple Health on your phone. Nothing leaves it.
Prices shown in US dollars. The App Store charges in your local currency, so your price may differ.