Now on the App Store
New in 1.4: Crew Habits

Focus, rest and
move in space.

TinyPomo is a companion for focus and wellbeing. Focus in short missions, take real breaks, sleep well, breathe and drink water. Every healthy habit builds your base on the Moon and Mars.

Download on the App Store Free to play · Optional one-time unlocks, no subscription
Now on iPhone Duo, with Desk Mode
TinyPomo Launch Cam: a pixel-art rocket being stacked on the pad while a focus mission counts down

What's inside

Built for people who love the timer — and want more than a beep at the end.

Launch Cam on the Focus screen, with a rocket being stacked during a running mission

Focus

A timer with a reason to finish.

Pick 5, 25, or 45 minutes. Launch Cam stacks a rocket on the pad while you focus, and it lifts off when time is up. Every completed mission earns credits that fuel real construction in your colony.

Current Mars Surface screen showing Jezero Crater resource balances and module status

Colony

Watch your habitat grow.

Open the console to see your power grid, oxygen surplus, crew load, and modules online. Request specialists, dispatch rockets, manage the build queue.

Current Landing Site screen comparing Eberswalde Crater statistics over NASA Mars imagery

Mars survey

Make a landing choice that matters.

Compare NASA-sourced terrain and reveal each region’s solar yield, water ice, stability, minerals, and population ceiling before committing.

New in 1.4 · Wellbeing

Look after yourself. The colony grows with you.

Focus is only part of the day. TinyPomo now rewards the breaks, the calm, and the healthy habits around it. Nothing is lost for skipping a break or missing a day.

A running focus mission with the Radio Dark +20% badge above the Launch Cam countdown

Radio Dark

Stay in the mission. Earn 20% more.

Spend a whole mission in TinyPomo for a +20% bonus. A quick glance or locking your phone is fine.

A short break screen offering +10 credits for resting to the end

Airlock Cycle

Breaks pay too.

Take the whole break and earn credits: +10 for a short break, +30 for a long one. Skipping is always allowed.

The Oxygen Cycle breathing screen asking you to breathe out

Oxygen Cycle

Breathe with the ship.

A space breathing session with stars, Earth, and a calm generated ship sound that rises and falls with your breath.

The dim always-on standby screen during a focus mission

Always-on

Keep the mission on screen.

Keep the screen awake while you focus. After a minute it dims to a low-power standby screen.

Optional one-time purchase · $2.99

Crew Habits

Look after the crew, and yourself. Four healthy habits earn credits for your base.

  • Mission Log

    Write one line a day for +15, and +50 for a full week.

  • Crew Rest

    Sleep 7 hours and earn +30.

  • Oxygen Cycle

    Breathing and mindful minutes earn up to 30 a day.

  • Water Ration

    Tap a glass at a time. 8 glasses fills the tank: +25.

Your data stays on your phone. Sleep, mindful minutes, and steps are read-only from Apple Health, and stay on the device.

The Log tab with Mission Log, Oxygen Cycle, and Water Ration habit cards

The Pathfinder Network

A dormant network among the stars.

Long before anyone arrived, something built a system of beacons and relays across the solar system — then went silent. "Pathfinders" is just humanity's name for whoever they were. Every focus session moves the story forward.

Who connected the stars — and why did they go silent?

Moon · free campaign Mars · $4.99 unlock Beyond Sol · story continues
  1. 01
    Moon Free Moon campaign

    Chapter 1 — First Light

    Completed focus missions establish humanity’s first permanent lunar base and keep its crew thriving.

    See it in the Moon campaign →
  2. 02
    Moon Free Moon campaign

    Chapter 2 — The Silent Beacon

    Lunar expeditions uncover a dormant machine beneath ancient ice. The Deep Relay locks onto a paired signal — on Mars.

    See it in the Moon campaign →
  3. 03
    Mars Mars Program

    Chapter 3 — The Second Receiver

    Establish a self-sufficient settlement, locate the paired beacon, and triangulate a hidden route.

    See the Mars Program →
  4. 04
    Mars Mars Program

    Chapter 4 — The Pathfinder Archive

    Five Mars chapters uncover Pathfinder relics. Decode them, build them into the colony, and follow them to a wormhole Gate.

    See the Mars Program →
  5. 05
    Uncharted Atlas Story continues

    Chapter 5 — Beyond Sol

    Build the first Pathfinder-derived probe and reach a silent relay at Veila Rift — the next stop on a much longer map.

The Lost Network · what comes next

Moon and Mars are playable today, and they stay the mission's operational core even as the story grows. Future destinations are planned to each add their own environment and expedition, revealing a little more of why the network went silent — with routes eventually reaching beyond the Milky Way. That part of the journey isn't in the game yet.

The free Moon campaign

Start with an empty landing site. Build a base people can live in.

The Moon is TinyPomo’s complete opening campaign. Every honest focus session earns the credits that turn a landing beacon into a connected, crewed, self-sustaining colony — and lunar expeditions eventually turn up something nobody expected, buried beneath the ice.

Moon Base

3 chapters

18 modules

Outpost, Settlement, and Launch Prep. The whole construction arc, focus timer, colony operations, cards, missions, and widgets are free.

01

Focus funds construction

Complete 5, 25, or 45-minute missions to earn Momentum Credits. Each briefing shows what your next session can put within reach.

02

Rockets bring the people

Request launches, prepare manifests, and bring colonists, engineers, medics, botanists, scientists, pilots, and other specialists to the base.

03

Systems must balance

Power, oxygen, food, water, crew capacity, and communications turn the Moon into an operating habitat—not a decorative progress screen.

04

Hazards test the base

Solar Flares and Meteor Storms damage modules. Repair them within 48 hours for bonus credits. Missing the deadline never loses progress.

Construction sequence

One session at a time, the colony comes online.

Chapter 1, Outpost, brings the first ten modules online.

0 / 10 → MOON BASE ESTABLISHED

  1. 01

    Landing Pad

    Open cargo and crew traffic

  2. 02

    Habitat Dome

    Give the first crew a home

  3. 03

    Habitat Annex

    Add six more crew berths

  4. 04

    Solar Array

    Stabilise colony power

  5. 05

    Greenhouse

    Grow food and produce oxygen

  6. 06

    Oxygen Recycler

    Increase breathable-air output

  7. 07

    Water Extractor

    Drill into sub-surface ice

  8. 08

    Research Lab

    Turn focus into better technology

  9. 09

    Comms Tower

    Boost focus rewards by 25%

  10. 10

    Deep Relay

    Locks onto a paired signal — on Mars

Settlement and Launch Prep add 8 more modules

The biggest are focus builds: your finished sessions assemble them, not a timer. The Launch Gantry needs 10.

  • Regolith Mine
  • Rover Garage
  • Crew Quarters
  • Med Bay
  • Observatory
  • Fuel Depot
  • Mass Driver
  • Launch Gantry

Crew & specialists

Request the right people, track arrivals, and grow from an automated site into a lived-in outpost.

Colony operations

Watch resources, module status, build queues, rocket traffic, and the next recommended action.

Cards & achievements

Earn useful crew, supply, research, module, story, and badge rewards as the mission develops.

What happens after the Moon Base?

The complete Moon campaign remains free. Once Launch Prep is complete, the story continues on Mars — an optional one-time $4.99 unlock. Separately, Command Suite is a one-time $4.99 unlock you can add any time.

See the Mars Program

Share your colony

A postcard from the Moon — without giving anything away.

Turn a colony snapshot into a shareable 4:5 postcard right from Moon Base Ops. It's rendered natively in SwiftUI and handed off to the iOS share sheet — no account, no server, no analytics.

Current Moon Base Ops screen with a share icon in the top corner that generates a colony postcard
Generated 4:5 colony postcard showing Relay Command progress, colony systems online, missions, crew, and streak

What's on the postcard

  • Colony progress and systems online
  • Missions, crew, and streak
  • Rendered on-device, shared with the iOS share sheet

What's never on it

  • Task names
  • Precise timestamps
  • Apple Health data
  • Identifiers
  • Credit balances

The current app

Focus on Earth. Operate across two worlds.

Current TinyPomo Focus screen

Focus

Know exactly what the next session builds.

Mission briefing connects the timer to the next colony objective, while Movement Momentum can reward walking and recorded runs through Apple Health.

Short break screen with Earth, a 5-minute countdown, and a tip to stand up and stretch

Breaks

Rest is part of the plan.

After each mission, take a 5-minute break. Every fourth one is 15. When the break ends, pick the length of your next mission.

How it works guide explaining short focus missions

How it works

New to Pomodoro? Start here.

A short guide on first launch explains the technique: one task, short focus missions, and real breaks. Find it again any time in Settings.

Current Mars landing-site comparison screen

Survey

Read the terrain before you commit.

Compare fully surveyed landing regions using visible resource and terrain trade-offs. The final site choice is permanent.

Current Mars Surface operations screen

Mars surface

A small base with real pressure.

Mars tracks its own power, oxygen, food, water, crew capacity, and construction priorities independently from the Moon.

Now on iPhone Duo

Folded, open, or standing on your desk.

TinyPomo is built for both Duo screens, and every way you hold it.

TinyPomo on the folded iPhone Duo outer screen, with Launch Cam and mission controls on one page
FoldedThe outer screen keeps the whole mission on one page. No scrolling.
TinyPomo on the open iPhone Duo inner screen, with Launch Cam beside the mission briefing
OpenUnfold it and Launch Cam sits beside your briefing and recent missions.
Desk Mode on a half-folded iPhone Duo, with Launch Cam on one side and mission controls on the other
Desk ModeHalf-fold it on your desk. Launch Cam on one side, controls on the other.

The Mars Program · 5 chapters

Mars holds the second receiver.

The Deep Relay you build on the Moon points here: Mars carries the network's paired signal. Establish a self-sufficient settlement, locate the second receiver, and work toward reconstructing what the Pathfinders left behind — while your Moon colony keeps supplying the people, science, and launch capacity that make it possible.

Optional one-time purchase

$4.99

Mars is paid optional content. Command Suite ($4.99) and Crew Habits ($2.99) are separate one-time unlocks. The Moon campaign remains free, with no subscription, timers for sale, or consumable currency.

  1. 01

    Build the mission

    Assemble a survey satellite and a one-way interplanetary rocket from your Moon base.

  2. 02

    Cross the distance

    Track the Mars transit in real time. Completed focus sessions help bring arrival closer.

  3. 03

    Survey the planet

    Study real Mars imagery and reveal solar, water-ice, terrain, and mineral trade-offs.

  4. 04

    Choose where to land

    Compare fully surveyed regions and make a permanent landing-site decision.

  5. 05

    Send the first crew

    Stage specialists through the Moon, lock the manifest, and deliver a four-person scientific outpost.

  6. 06

    Keep Mars alive

    Balance a small, fragile surface base while the Moon continues as mission control.

New in 1.4 · Mars chapters

Five chapters. Alien relics. One Gate.

Find Pathfinder relics on the surface, decode them, and build them into your colony. The story ends at a wormhole Gate. Nobody knows where it goes.

  1. 01 Landfall
  2. 02 The Glass Field
  3. 03 The Sleeping Engine
  4. 04 The Archive
  5. 05 The Gate
Mars Surface at Jezero Crater with the Mars Chapter 1 of 5, Landfall, progress card

Real planetary context

Landing candidates use NASA-sourced Mars imagery, turning the survey into an informed choice between recognizable regions—not an abstract progress bar.

Survey · Compare · Commit

Pricing

Start on the Moon. Free.

Build the full Moon base at no cost. Mars continues the story, Command Suite adds Work Orders and shift planning, and Crew Habits rewards healthy habits. Each is an optional one-time unlock: $4.99, $4.99, and $2.99. No subscription and no consumable currency.

  • Pomodoro timer with 5 / 25 / 45 minute sessions
  • Pomodoro breaks: 5 minutes, and 15 after every fourth mission
  • Works on iPhone, iPad, iPhone Duo, and Apple Watch
  • Complete Moon colony campaign, free
  • Airlock Cycle break rewards, Radio Dark, and Oxygen Cycle breathing, free
  • Live Activities, Dynamic Island, and three home-screen widgets
  • Mission log, badges, and streak tracking
  • Runs offline. No accounts. No tracking.
  • Optional Mars Program: one $4.99 purchase
  • Optional Command Suite: one $4.99 purchase
  • Optional Crew Habits: one $2.99 purchase

Optional one-time purchase · $4.99

Unlock Command Suite

Plan the mission before launch. A separate, one-time purchase for TinyPomo's Work Orders and shift planning tools.

  • Work Orders: a capped 7-slot queue that never becomes a dumping ground
  • Launch a focus mission directly from any work order
  • Shift Briefing: commit up to 3 orders a day for credits
  • Orders decay after 7 days. Scrub them for credits or recommit.

Optional one-time purchase · $2.99

Unlock Crew Habits

  • Mission Log: one line a day for +15, and +50 for a full week
  • Crew Rest: sleep 7 hours for +30
  • Oxygen Cycle and mindful minutes: up to 30 a day
  • Water Ration: 8 glasses fills the tank for +25

Sleep, mindful minutes, and steps are read from Apple Health on your phone. Nothing leaves it.

Prices shown in US dollars. The App Store charges in your local currency, so your price may differ.